﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Hook.Graphics;
using Hook.Graphics.SpriteSheets;
using Microsoft.Xna.Framework;

namespace Hook.Environmental.Effects
{
    class BloodFountain : GameEffect
    {
        public BloodFountain(Vector3 Position)
            : base()
        {
            this.Position = Position;
            Sprite = new Sprite(Game1.EffectSheet, EffectSheet.BLOODFOUNTAIN);
            Sprite.Origin = new Vector3(Sprite.SourceRect.Width / 2, Sprite.SourceRect.Height / 2 + 20, 0);
            Sprite.FrameRate = 25;
        }
    }
}
